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Carrier command 2 demo
Carrier command 2 demo








carrier command 2 demo

One of your islands is designated a stockpile island from which you can order new vehicles and equipment to replace losses to be put on the next outbound supply ship. The carrier itself is moved from island to island (and occasionally positioned in a specific place next to an island) on the strategic map, which is also where you take care of the logistical side of things. The objective is to get a Walrus with a hacking module to the island’s command centre so that it can be taken over, at which point all resistance on the island ceases and you can move on to the next one when you’re ready. You have the ability to assume direct control of any single vehicle at any time, but in the meantime the other seven will be attempting to fulfil the last orders they were given to the best of their ability. The vehicles can all be outfitted with a fairly large variety of weapons and equipment ranging from machine guns to lasers to gatling guns to rockets to hacking modules, and then ordered into the fray against an island’s embedded defence forces via the carrier’s strategic map interface where they should in theory be able to carry out their orders completely autonomously. To do this it has a collection of eight vehicles at its disposal four Mantas, which are VTOL attack aircraft, and another four amphibious wheeled Walrus tanks.

carrier command 2 demo

As you may have twigged from the name, a prospective player of Carrier Command is put in command of a carrier attempting to take over an archipelago of islands. Carrier Command: Pointless Subtitle certainly looks the part, with the best graphics Bohemia can throw at it as well as dynamic weather effects adding a frisson of unpredictability to the environment, but how does it play ?Ĭarrier Command is supposed to be a hybrid of supply logistics, tactical strategy and first-person vehicle combat. Bohmeia Interactive’s remake of Carrier Command had a lot to live up to if it was ever going to match the reputation of the original, let alone Hostile Waters. Hostile Waters was a very difficult game, but the Warren Ellis-penned storyline, the cast of Brit sci-fi actors and the chip-stored personalities of the soldiers all meshed together with the action strategy gameplay rather well and ensured I still think fondly of it today despite never managing to beat the ridiculously hard final mission. However I did play the 2001 homage, Hostile Waters. I never played the original Carrier Command what with not having crawled out of the primordial ooze along with the choanoflagellates and eurkaryotes all those eons ago.










Carrier command 2 demo